I would still buy into tel as I'm into the concept, people still use the banking industry even though they've proven themselves far worse and in some cases via UK banks operating in the US laundering money for terrorists and drug dealers as a matter of profit making, so you see the real money is in banking and trading, if you can put that into a product that people use to advertise themselves and network with others you'll rake in profits, I see no reason why telnic would not want us to have a virtual wallet not one of these rubbish app wallets or phone wallets, a proxy wallet that is a fundamental part of the service. If you want to retain customers and make sure they can always pay for their tel like with all domain companies you put in an (account) wallet so credits can flow in and be stored for later payment against the "domains" renewal.. but in our case we should be able to trade it tel to tel aka what is considered account to account in the domaining registrar world just like we trade domains! account to account.
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Them having the money while we trade virtual credits allows them to put all the money in smart investments to cream profits off of it which is what their investors/venturers want, the smart money is in banking but these days the new smart money will be in alternative banking as confidence in the main banking sector is at an all time low before a future crash that will wipe out thousands of small businesses that telnames purports to support.
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If you truly want to support small business and are proactive with your service to offer a degree of safety, give them a virtual business trading wallet along side their "contact simple solution single page" and back it up with buying gold with the money we put in so they're always protected in the event of a major banking crash / local currency devaluation.
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Currency wars have started in the real world and now more than ever the banking sector is not safe for small or even large business as well as regular savers who get nothing and now expect nothing but need somewhere other than under the mattress to store their money, tel should step in for us and give us a
http://en.wikipedia.org/wiki/Virtual_economy because yes we're in the real world but the virtual economy is a driving factor online for growth and prosperity which is what telnames should be aiming for to retain customers.
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Good customers (businesses) are profitable customers, bad customers are bankrupt.
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A virtual economy (or sometimes synthetic economy) is an emergent economy existing in a virtual persistent world, usually exchanging virtual goods in the context of an Internet game. People enter these virtual economies for recreation and entertainment rather than necessity, which means that virtual economies lack the aspects of a real economy that are not considered to be "fun" (for instance, players in a virtual economy often do not need to buy food in order to survive, and usually do not have any biological needs at all). However, some people do interact with virtual economies for "real" economic benefit.
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Virtual property is a label that can refer to any resource that is controlled by the powers-that-be, including virtual objects, avatars, or user accounts.
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Our tels are virtual property and the service you are offering which could be almost anything brings trade regardless of what telnic/telnames wants to imagine what a virtual contact card is used for.
Rivalry: Possession of a resource is limited to one person or a small number of persons within the virtual world's game mechanics.
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Reselling domains?, groups of keyword domains?
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Persistence: Virtual resources persist across user sessions. In some cases, the resource exists for public view even when its owner is not logged into the virtual world.
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Hello? it's an always on 24/7 contact card, and advertisement of your virtual resources of sorts
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Interconnectivity: Resources may affect or be affected by other people and other objects. The value of a resource varies according to a person's ability to use it for creating or experiencing some effect.
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Secondary markets: Virtual resources may be created, traded, bought, and sold. Real-world assets (typically money) may be at stake.
Value added by users: Users may enhance the value of virtual resources by customizing and improving upon the resource.